• Coins 2,371
  • Markets 14,172
  • Market Cap 332,182,001,227
  • 24h CMC -17,877,094,128.28
  • 24h Vol 62,059,231,788
  • Dominance BTC 64.23 % | ETH 10.03 % | XRP 5.47 % | 

GPU Miners in for a new surprise with Vectordash's latest launch

PC gaming is becoming popular with a wide niche of people, a common string joining them are the good old GPUs. While it is fine for those working with dedicated machines, it is not a very wise idea with PC gaming. However, with Vectorsdash’s latest launch of Y Combinator batch, seeks to covert MacBook Air or other rigs into a viable machine with their cloud gaming service. The news came through leading tech news outlet TechCrunch.

The service is priced at $28 per month. It will render games on a cloud machine which will allow them to be run on non-gaming laptops. While the idea of running Fortnite on any such machine appears to be the main idea for the service.

Besides, a fully hosting a cloud-gaming service is bound to cost a fortune and requires a bunch of server centers, in order to host streamers. This can be too much of a cost for an upstart. To resolve this, Vectordash is paying users with heavy GPU power, so that they can contribute to the gaming hive-mind over the cloud. As per the service agreement, GPU renters will be paid between $60 and $105 per month for the graphics processing real estate.

Vectordash’s Entry into Crypto Bear Market

Interestingly, Vectordash’s entry into the crypto bear market, where tons of GPUs are ready for use. This will ensure that the company will continue to reap profits as long as it can provide competitive crypto mining returns.

However, relying on third-party GPU power can lead to difficulty in scaling with such high costs.

This can leave Vectordash in a tricky position where they can likely face competition if a tech giant is willing to shift some data center power towards the product. As a matter of fact, Vectordash’s distributed model of turning GPUs into sharing economy workers is likely more scalable when it comes to global outreach.

If users aren’t getting feedback within 20-30ms, the lag grows noticeable and quickly feels unplayable if you’re firing away in something like a first-person shooter

co-founder Sharif Shameem tells TechCrunch.

Vectordash will have targeted markets as a game streamer needs to be within about 300 miles from the host machine. Also, Gameplay can max out at 4K 60FPS if the internet connection is solid and can scale things down to 1080p.  

Several years ago, Sony launched a cloud rendering service in PlayStation - though it never really took off. However, the company made a point that cloud rendering is a viable option when it comes to gaming.